You are an extraordinarily brilliant scientist, but your cat doesn't know that, he just wants some food and care. Move, rotate, connect the blocks correctly and give the kitten some food. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Profile Features Limited. Languages :. English and 1 more.
View Steam Achievements Includes 12 Steam Achievements. Publisher: Pinel Games. Franchise: Pinel Games. Share Embed. Add to Cart. Bundle info. Add to Account. View Community Hub. Spend whatever gold you have in the Hideout whenever you can because it really helps with the boss battles.
This one is a matter of patience with getting enough rocks cleared and having to carefully work the pathway around the center to get past the cannons to reach the 2 fish on the right after eating the fish on the top left. Halves minigame 1: The matching halves minigames are another easy way to earn a lot of gold coins and I enjoy looking at all that food anyway. If this happens, click the X to quit the minigame and replay it by going to the Levels button in the next level and checking the minigames button at the bottom of the level selection screen.
Level 7 : break the wood crates until you can charge the 2 magnets which were buried in them. Get each of those magnets to pull a stone out of the way. Then charge the other 3 magnets to get the rest of the stones out of the grass and match out all the grass. Level 8 : first boss battle. This requires you to get hit a few times, so use the healing heart when it charges to get back some energy if needed. Level 9 : After eating the 3 fish on the left side, have the magnet suck the stone into the electric field so Tim can get to the other 2 fish.
This level is another case of not being overly efficient if you want all the stars. Leave a fish somewhere and make bigger matches elsewhere to get more gold coins. Level 11 : after matching next to the top 2 puffer fish until they disappear, break through the wood to populate the lower section and match next to the bottom 2 puffer fish until they vanish.
If you want a challenge, try to 3 star this one in limited moves as the moves counter is very tight. Level 13 : clear all the wood in front of the stone, then charge the air horn so it blows the stone all the way to the wall. Break the wood around the 2 magnets. Use the top magnet to pull the stone up, then the left magnet to have the stone short out the electric field so Tim can get to all the fish.
There are 3 magnets in the lower center. Then charge the magnet on the lower right side to pull that stone off the lower center magnet. The grass tiles should now all be accessible.
Break the wood so you can get to the fish below and clear out enough of the padlocked tiles to get to another 2 fish.
The remaining fish are easy. Level 16 : Use the magnet on top to grab the stone, then charge the magnet on the top right corner so the stone goes into the teleport.
Have the air horn blow the stone into the electricity and Tim will be able to get to the fish. Tip: you can always match over water if that allows some of the non-water spaces to light up for pathmaking. Level 17 : there are 5 fish, but 4 of them are hiding under the big groups of bushes. Level 18 : match over the pink square on the top left first, then break through the wood to reach the other 2 pink squares and fish. The last pink square is hiding underneath the bushes.
Break some more wood to get to the last fish. The real challenge is earning all the stars. Level 21 : break out the wood blocking the key on the left, match over the padlocked tiles to free the key in the center, and use the magnet in the center to pull the stone out of the way of the key on the right. Once you have the key within 1 space of the lock you can drag it to the lock. Level 22 : uncover the single hidden pink square in each group of bushes. In order to teleport the key, you have to make a match over the teleport when the key is immediately above the teleport.
Drag the key into the lock after it comes out of the teleport. However, you can use the teleport exit space for making matches to light the spaces around it. Level 23 : match over the conveyor belt to move the pieces along until the stone reaches the end of the belt. Then use the magnet immediately to the left of the electric field to grab the stone.
Charge the magnet on the left to pull the stone over to the left side, then charge the magnet on the bottom so the stone goes down and is aligned with the magnet on the right. Charge the magnet on the right side to get the stone lined up with the air horn, which you need to blow the stone into the electricity. Now you can finally get the key into the lock. This one is nearly impossible to do without powerups. Level 24 : use the magnet on the top left to pull the stone into the teleport.
Then have the bottom left magnet pull the stone into the electricity. The challenge is to earn all the stars. Level 25 : Match somewhere on the conveyor belt to move the strawberries up and around, then when the berries reach the lower part of the belt, match somewhere underneath the belt to get the strawberries to come off the belt. You can take it from here. Level 26 : Eat the fish on the bottom, then the 2 in the middle right section while moving the fish on the conveyors so they get past the water.
Once the fish are past the water, make paths to wherever they are, then go up to the top for the last 2 fish. Level 27 : Take that tip at the start of the level seriously!
If the fish on the left moves past the pink tile generating spot and lands on the conveyor belt the level is impossible to solve!
Unfortunately, there is a definite element of luck here with getting the right setup or having to use your powerups carefully so as not to move the fish while making the pathway up to it. After eating the first fish, charge the magnet on the bottom so it grabs the stone off the conveyor belt, then match using spaces on the conveyor to move Tim over to the end of it on the right so he can then reach the 2 easy fish.
Not only is that first fish a pain to get, 3 starring this one is also tricky as you need to play a bit inefficiently to do it or get lucky with cascades and the moves counter is tight in limited moves. Level 28 : Do not move anything on the conveyor belt at the start or the fish and stones will get swept away and make the level impossible to solve. Break the wood blocking the start of the conveyor near Tim and eat the fish.
Charge the magnet in the center to pull one stone off the belt. Now charge the magnet in the bottom right corner so it pulls the stone off the end of the conveyor belt, then charge the magnet in the upper right so the stone you just pulled off the belt goes up. Break the wood near the end of the belt so you can move the items on the conveyor belt with matches until the last stone on the belt is aligned with the bottom right magnet.
Charge that magnet again to get the last stone out of the way and eat the remaining fish. Level 31 : break the wood blocking the pink square so you can match it and open up the pathway to the right side.
Then start matching around the brick walls to remove them for the fish on the left and middle. You cannot match through the brick walls, so matches can only be made on one side of a wall to break it. Level 32 : Charge the magnet in the bottom right corner to pull a stone next to it. There is a fish 4 spaces above this stone and 4 spaces above the fish is another magnet.
Charge that magnet so the stone ends up underneath the fish. An air horn is now 4 spaces left of the stone. Use it to blow the stone into the electricity on the right. There is a stone down at the very bottom which is aligned with a magnet in the top center.
Charge that magnet to pull the stone up. Use the air horn on the top right corner to blow this stone into the electricity on the top left.
Charge this magnet to pull a stone next to another magnet. The stone is lined up with a magnet on the bottom, which you charge to pull the stone down. Then charge the magnet close to Tim on the bottom left to pull the stone into the electricity on the bottom left. Tim can now get to all the fish.
Level 33 : The conveyor belt is roughly H-shaped with a T intersecting the center. Match on both sides of the horizontal part to pull fish to the left and right sides of the H. Then match in the T-shaped belt to move another fish to the top. Move Tim counterclockwise around the entire level to get all the fish while avoiding the water.
Level 34 : Use the air horn on the left to blow the stone into the electricity. This also clears the pathway for Tim to get to 2 fish on the top. Break the wood at the bottom center for 2 more fish. Now charge the air horn on the right side to blow the stone out of the electricity make sure Tim has eaten the 2 fish which were behind the wood at the bottom before doing this.
The stone ends up next to the air horn on the left, and is also aligned with a magnet on the bottom. Charge the magnet to pull the stone down, then charge the magnet in the bottom right corner to pull the stone into the other electric field so Tim can get to the last fish.
Level 35 : break the wood to get the 4 grass tiles behind them, then start removing the bushes on the right to uncover 4 more grass tiles and 2 pink squares. The rest is easy. If you get lucky with a good layout of tiles you may not have to clear both pink squares to reach the grass on the right.
Level 36 : Charge the bottom magnet to pull the stone into the teleport. When the stone moves to the left side, charge the magnet on the right to line the stone up with the air horn and blow the stone into the electricity so the grass tile area will populate and clean up. Level 37 : Use the magnet on the left to pull a stone next to it. Then charge the lower of the 2 magnets on the right side to pull a stone next to it.
Charge the air horn on the bottom left to blow a stone underneath the stone grabbed by the left magnet earlier. Now use the higher of the 2 magnets on the right side to pull this stone into the electricity. All the fish are now accessible. Level 38 : super easy, you just need to clear every wood crate and grass tile.
Level 39 : remove the bushes on the right to uncover a pink square. Break the wood in the middle after the top middle section opens up to get the other pink square. Finally, break the wood on the left to reach the grass tiles. Level 40 : clear the wood to drop the first key into its lock. Feb 9, Version 1. What's new: - Small fixes and improvements. Ratings and Reviews.
App Privacy. Information Seller Sergei Melkomukov. Size Category Games. Compatibility iPhone Requires iOS Mac Requires macOS Languages English, Japanese, Russian.
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