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There are no awards for this game! Kiss my legs! Few Things In This Crazy Mixed Up world are as depressing as finding out that principles you've always held dear are nothing but false ideals. Since playing Sierra's much hyped sequel Red Baron II, I have discovered to my horror that my long-held belief that gameplay will always triumph over graphical niceties is as false as a porn starlet's chest. Despite all the hype surrounding this long-awaited and much-delayed follow-up to one of gaming lore's most classic flight sims, Red Boron II is quite clearly flawed at a fundamental yet all too superficial level.

It's a crying shame, but unfortunately the wealth of detail to be found in the game's historical content, the flight dynamics and the campaign structure simply cannot disguise the incredibly poor graphical detail. Like so many, I thought I'd be able to see through the graphical quagmire and get to grips with what always promised to be a brilliant sequel to a groundbreaking original game.

Isn't it funny how things change? Unusually for this day and age, Red Baron II is a flight simulator that does not feature any 3D accelerator support at all. While those people who do not have the seemingly prerequisite bit of kit in their PC would be inclined to let out a whoop of delight on hearing this news, allow me to tell you before your rejoicing reaches a fever pitch that Red Baron II doesn't look too good on-screen.

Compared to last year's Flying Corps it looks dated and earthy, and when you compare it to the kind of visual delights offered by modern fighter sims such as FADFor JSF it looks positively dire. In fact, eyen without 3D support just about every other flight sim we've seen over the past 12 months or so can more than match it for detail and on-screen lushness. Of course, you might think that this doesn't effect the way the game plays.

But it does. You just get the feeling that the developers have given up and gone home. The landscape texturing doesn't even reach the edge of the visual horizon, for Chrisake!

When airborne at a few thousand feet you can see untextured hills looming just ahead, giving the impression that everything beyond a few miles is surrounded by fog. Just when you could be thinking that Sierra might have done something clever and concentrated on low-level detailing after all, WWI dogfights took place just a few hundred feet above the ground , let me tell you that the ground objects aren't much cop either.

The buildings are pretty plain and seem to 'pop up' out of nowhere a fatal flaw in any game that relies on low-level flying , and tanks and vehicles are simple box affairs with a crude texturing skin. In fact, when you're cruising at a few hundred feet looking for bogies, the terrain looks so pixelated that if anything dips below the horizon you end up losing sight of it in the graphical mire. Finding it again is akin to finding something in those Magic Eye pictures after six pints of Special Brew.

The only saving grace with regards to the graphics lies with the planes themselves. Bi-planes and tri-planes are things of beauty. There is a sense of elegance and majesty about them that modern aircraft can never hope to achieve, and Red Baron II really does a grand job of capturing their style and grace.

Thankfully, this fact, combined with the beauty of the actual flight models, goes a some way towards redeeming the game. It's not often that we're forced to dwell so much on the physical appearance of a game, but in this case it simply cannot be ignored. In simplest terms, the better a flight sim looks, the more believable it will be and the more immersed you become. Putting this aside for now, it's important to note that the rest of the game, aside from one or two areas detailed elsewhere, is actually pretty well-constructed.

One of the most appealing features of the original Red Baron was the historical campaign structure, and thankfully this has remained intact. Developers Dynamix have put together a career-based campaign that has you enlisting in the war at any point you like, and then sees you rise through the ranks as you embark upon a mixture of real and semi-real missions. Unlike in Rowan's Flying Corps, the war continues to progress around you according to historical happenings and everything certainly has a realistic feel to it, even if it is a visual mess.

Annoyingly, the video replay function found in the original Red Baron game has been sacrificed in the sequel. Although it wasn't integral to the game, it did enable you to save your entire mission, view the action from any angle or any cockpit, and cut and paste the action to create some spectacular 'films'.

It was a nice little extra that presumably didn't take too much effort to include in the original, but it's sadly omitted here, the question is, why? But it's not all bad news. Red Baron II has its good points, it really does. There's, er The sound effects are brilliant and the music isn't bad at all. Surprisingly, there are also a good variety of missions, and as a result there's plenty of long-term scope thanks to being able to fly for any of the four main theatres in the war.

If you're inclined to be just a tad sentimental, you could almost forgive Red Baron II for being so poor. It tries hard in some areas, but unfortunately just falls flat on its face in so many others. Sadly, the holes are just too gaping, the flaws just too prominent to make it a worthwhile purchase.

Pull back on the joystick, bank sharply and steer well clear. More airborne shenanigans are set to erupt on your PC with the release of Red Baron II, a sequel which could be termed rather long overdue given that the original was released in as far as productivity is concerned it makes even the Stone Roses look busy. If a week's a long time in football, seven years is one bejesus of a long time in games. Dynamix' original Red Baron was indeed a seminal game, introducing many aspects to the genre that are now common place.

However, PC gaming was still in its infancy at that point, and as a result Red Baron 2 should be barely recognisable from its predecessor. Billed as a complete revision of the original, Dynamix promise all-new graphics you'd certainly hope so , enhanced Als, more nationalities and, of course, a new flight engine which aims to accurately replicate the true feeling of being a WWI pilot. A great deal of time has been spent on the ground detail, which is based on actual WWI maps of the Western Front, from the English Channel to Switzerland.

Airbases and towns have their own distinguishing features, such as churches that ring their bells when enemy aircraft pass over them, and trains that slowly crawl along their tracks, virtually asking to be shot at. Each of the planes you'll be flying has the specific limitations of the actual craft from which they're modelled, so various manoeuvres will only be possible in certain aircraft. There'll be a wide variety to choose from though, as the French and Americans have put in an appearance unlike the first version which featured only Good Old Blighty against the Evil Hun.

There'll be a host of predefined scenarios to try your hand at, and hopefully the replay value will be maintained by a mission builder and random mission generator. Naturally, all manner of multi-player madness will also be included, so prepare for chocks away in November.

The sequel to one of the most popular PC flight sims. Red Baron II is finally on the horizon. As a pilot for one of the great powers Britain, France, Germany. Success earns you promotions through the ranks to mission commander, where you make strategic plans for your flight squadron. Technically, Baron II boasts better graphics than its predecessor, as well as texture-mapped historically accurate landscapes, an advanced A,I.

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