I thought it was an error of mine, that I calculated wrong. I figured it out: The game only halves panzer attack factors in mud. Infantry is unaffected. That is not what the rules say, but is what the game does. Other changes noted: The Russians may bring in replacements on the northeast and southeast edges of the map.
The places they can do this are indicated by a red border on the map edge. I played a game as the Russians and one more as the Germans. Playing the Russian, the Germans never came close to winning. At the end of the game there were no German units within three hexes of Moscow, and the Russians had to throw away replacements because all their units were on the map and at full strength. Except one cut off and roaming around the west of the map.
The second game the Germans won easily when for some reason the Russians pulled a full strength unit out of Moscow and replaced it with a half strength unit. I suspect that if I were to play myself solitaire, the Germans would lose. Also, units may not be placed as a reinforcement on the edge of the map if they are in a ZOC I knew that rule, but I probably didn't when I saw this supposed flaw, earlier.
Thank you both for your feedback. And I haven't updated the link in the game to point to those updated rules yet. They cover all the points you have raised above no special movement phase upon the first German turn, only panzer units being halved during mud turns, all replacement rules, etc.
In the mean time, you can find them in the excellent C3i Nr25 eBook available for free I cannot post a link here but easy to find from the Library on the C3i Magazine website. Tanks for the info and for the game. That's funny! GE units at full strength on black cross hexes. GE starts game with his Combat phase.
Other result is a draw. City control: Last player who entered a city has control of it. At game start, all cities are RU-controlled except those occupied by GE units. Sequence of play: see map and 4. Combat: -No mandatory attacks. If retreat through an EZOC: lose 1 step. If unable to fulfill retreat requirements, unit eliminated. Replacements: - replacement steps RPs players receive each turn is shown on Turn track. Cannot spend 2 RPs on same unit in same turn.
RPs cannot be saved for future turns. Exception for Moscow: don't need to be in communication. GE: same but trace to black border map edge. Reinforcements: RU 1st Shock Army enters on turn 4 at full strength. Place along red border, not in EZOC.
Mud: Turns 3 and 4 are Mud turns. Effects: Units may move max 1 hex per phase except RU units using Rail movement. Combat: Attacking Panzer units strength is totaled then halved retain fractions. To help RU: 1 GE cannot replace panzer steps on consecutive game turns. Are these what have been implemented or are there any other differences? Thank you for doing this. It would be great to see all of the "Campaigns in Russia" games adapted like this. First, thanks for programming, and making available, a very nice game.
You asked for feedback. The graphics for this version are based on the reprint by Victory Point Games. All rights are reserved. For any question or feedback, please email olivier oberlabs. Play with Tournament Rules. No more redeployment needed. Go straight to movement phase. No more battle to announce. No more movement required. No more replacement needed. No more special movement needed. Here is a summary of the procedure of each game turn embedded in this implementation of Battle for Moscow.
For more details on this and other base characteristics of the game, please consult the rules. For each of them, all available attacking units are highlighted and the corresponding battle odds are automatically calculated and displayed on the dashboard. The board The board comes in two variants.
Tabletop Simulator I made a digital version of this game for use in Tabletop Simulator. Alternatives Victory Point games make a professionally produced version of Battle for Moscow with their own graphics.
Share this: Email Twitter Facebook Pinterest. Like this: Like Loading This looks way more pleasing than the original. Thank you for sharing! Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:. Email required Address never made public. Name required. Follow Following. Ubiquitous Game Creative. Sign me up.
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